My Part & Responsibilities #Astromine

Made With Unreal Engine

In Astromine, as a Tech Artist I was in charge of various tasks such as: Importing assets, VFX, implementing VFX in code, Rigging & Animation.

For Astromine we had 2 main references for both game mechanics & VFX.

Project Background

To The Core

Astroneer

VFX Made For The Project

Laser & Ground Breaking

Rockets Barage

Grenade

Jettpack

Recharge

Death & Respawn

Star Core

Star Explosion

Core Hit

Environment

Rigging

Astroy Rig

For this project, only the player’s main character required a rig, so I created a standard IK/FK setup, along with custom joints and weight painting to support the animations we envisioned.

A Fast-Paced, Incremental mining game.

Where you dig up Asteroids or destroy their Cores to sell their resources for profit.

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Have questions or want to chat about my VFX work? Reach out anytime!

Contact

LinkedIn
Email

nadavargaman0@gmail.com