My Part & Responsibilities #Astromine

Made With Unreal Engine
In Astromine, as a Tech Artist I was in charge of various tasks such as: Importing assets, VFX, implementing VFX in code, Rigging & Animation.
For Astromine we had 2 main references for both game mechanics & VFX.
Project Background




To The Core
Astroneer
VFX Made For The Project






Laser & Ground Breaking
Rockets Barage
Grenade






Jettpack
Recharge
Death & Respawn






Star Core
Star Explosion
Core Hit




Environment
Rigging


Astroy Rig
For this project, only the player’s main character required a rig, so I created a standard IK/FK setup, along with custom joints and weight painting to support the animations we envisioned.
A Fast-Paced, Incremental mining game.
Where you dig up Asteroids or destroy their Cores to sell their resources for profit.
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Have questions or want to chat about my VFX work? Reach out anytime!
Contact
nadavargaman0@gmail.com