My Part & Responsibilities #Crabiator

Made With Unreal Engine
In Crabiator, as a Tech Artist I was in charge of various tasks such as: Importing assets, VFX, implementing VFX in code, Rigging & Animation.
VFX & Animations Made For The Project


















PufferFish Rig




Puffer Fish Attack
Player Inputs
Charge Up
Puffer Attack
In Game Preview
Heavy Slam Attack
Basic Attack
Environment
Bubbles & Fish
God Rays & Water Caustics
Preview
For the pufferfish enemy, I created a custom rig to support the inflation behavior according to its design. To achieve this, I added joints distributed along the fish’s radius, all parented under a single controller joint. By animating the scale of this controller, the radial joints expand outward, enabling a smooth and controllable “bloating” effect.




Dash
Walking
Idle


Inspired by real pufferfish behavior, we designed the enemy to inflate as an attack and explode on death, adding a lighthearted and playful tone to the experience.
Standard player locomotion with some attacks.
First-Person, Hack & Slash.
Fight for Survival and for Glory.
“Crabiator” is a first person, roguelite action game that takes place in the arena of atlantis. The player plays as a crab that is forced to fight for his life against different waves of enemies and strong bosses in order to progress and conquer the arena of Atlantis becoming the one and only champion.
Project Background
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Have questions or want to chat about my VFX work? Reach out anytime!
Contact
nadavargaman0@gmail.com