My Part & Responsibilities #Crabiator

Made With Unreal Engine

In Crabiator, as a Tech Artist I was in charge of various tasks such as: Importing assets, VFX, implementing VFX in code, Rigging & Animation.

VFX & Animations Made For The Project

PufferFish Rig

Puffer Fish Attack

Player Inputs

Charge Up

Puffer Attack

In Game Preview

Heavy Slam Attack

Basic Attack

Environment

Bubbles & Fish

God Rays & Water Caustics

Preview

For the pufferfish enemy, I created a custom rig to support the inflation behavior according to its design. To achieve this, I added joints distributed along the fish’s radius, all parented under a single controller joint. By animating the scale of this controller, the radial joints expand outward, enabling a smooth and controllable “bloating” effect.

Dash

Walking

Idle

Inspired by real pufferfish behavior, we designed the enemy to inflate as an attack and explode on death, adding a lighthearted and playful tone to the experience.

Standard player locomotion with some attacks.

First-Person, Hack & Slash.

Fight for Survival and for Glory.

“Crabiator” is a first person, roguelite action game that takes place in the arena of atlantis. The player plays as a crab that is forced to fight for his life against different waves of enemies and strong bosses in order to progress and conquer the arena of Atlantis becoming the one and only champion.

Project Background

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Have questions or want to chat about my VFX work? Reach out anytime!

Contact

LinkedIn
Email

nadavargaman0@gmail.com