Some of My Best Work
Made with
Enfrosted
Flame Shrine

Unity

Unreal
Engine

Material
Maker

Maya
Figma
Substance
Painter

Procreate


Hi, I'm Nadav!
3D VFX Artist for the video game industry.






About me
I’m a real-time VFX artist with a background in Game Design & Development, passionate about using visuals to shape gameplay feel, atmosphere, and player feedback. I work primarily in Unity and Unreal, creating stylized combat and environmental effects with VFX Graph, Niagara, and shader-driven workflows.
With experience across the full game art pipeline, I enjoy working directly in-engine & testing, tuning, refining effects to find the right balance between clarity, performance, and impact. My approach blends artistic intent with technical execution to support strong, readable gameplay moments.